From: Novel user centric, game theory based bandwidth allocation mechanism in WiMAX
 | Player A | ||
---|---|---|---|
Bandwidth every frame | Bandwidth every alternate frame | ||
Player B | Bandwidth every frame | {DeservedBW A , DeservedBW B } | {DeservedBW A  + ExtraBWsizeof(ULMapIE), DeservedBW B } |
Bandwidth every alternate frame | {DeservedBW A , DeservedBW B  + ExtraBWsizeof(ULMapIE) } | {DeservedBW A  + ExtraBWsizeof(ULMapIE), DeservedBW B  + ExtraBWsizeof(ULMapIE)} |