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Table 5 Decision table for both players in the game

From: Novel user centric, game theory based bandwidth allocation mechanism in WiMAX

 

Player A

Bandwidth every frame

Bandwidth every alternate frame

Player B

Bandwidth every frame

{DeservedBW A , DeservedBW B }

{DeservedBW A  + ExtraBWsizeof(ULMapIE), DeservedBW B }

Bandwidth every alternate frame

{DeservedBW A , DeservedBW B  + ExtraBWsizeof(ULMapIE) }

{DeservedBW A  + ExtraBWsizeof(ULMapIE), DeservedBW B  + ExtraBWsizeof(ULMapIE)}