Fig. 4From: Human motion recognition based on SVM in VR art media interaction environmentDevice for collecting action data in a VR interactive environment. a Motion capture of the human body using inertia motion capture. b Human wears inertia motion capture device Noitom. c User wears AR glasses, shoots the real environment through a hand-held camera, and transmits the shot image to the AR glasses display screen in real time by wire. d See the surrounding environment through the cooperation of AR glasses and hand-held cameraBack to article page