Skip to main content
Fig. 4 | Human-centric Computing and Information Sciences

Fig. 4

From: Human motion recognition based on SVM in VR art media interaction environment

Fig. 4

Device for collecting action data in a VR interactive environment. a Motion capture of the human body using inertia motion capture. b Human wears inertia motion capture device Noitom. c User wears AR glasses, shoots the real environment through a hand-held camera, and transmits the shot image to the AR glasses display screen in real time by wire. d See the surrounding environment through the cooperation of AR glasses and hand-held camera

Back to article page