From: Designing human-centric software artifacts with future users: a case study
Categories | Specific functions |
---|---|
D. Admission tests and related info | D.4 Special simulator including elements of gamification (e.g., applying typical elements of game playing) |
E. Living the University | E.6 Online availability of vision software for navigation and mapping purposes, within the University E.7 Online availability of sensors-based software, allowing students to locate their position within the University |
G. Internationalization | G.4 Online availability of foreign language courses |
I. Testing the student’s aptitude | I.2 Online availability of tools that students may use for comparing courses I.3 Online availability of bookmarking tools I.4 Software for matching students with similar academic profiles I.5 Software for rating a course I.6 Software for searching and recommending courses |
J. Generic info and services | J.4 Online availability of a calendar for seminars and academic events |
Total | 10 |